Files
identicon-algorithms/github.go
2026-02-28 16:36:53 +01:00

120 lines
2.2 KiB
Go

package main
import (
"crypto/md5"
"math"
"slices"
"github.com/fogleman/gg"
)
// Translated to Go from: https://github.com/dgraham/identicon
func GitHub(dc *gg.Context, userId string) {
hash := md5.Sum([]byte(userId))
w := 800
h := 800
cols := 5
rows := 5
pw := w / cols
ph := h / rows
// Background
dc.SetRGB255(240, 240, 240)
dc.DrawRectangle(0, 0, float64(w), float64(h))
dc.Fill()
dc.SetRGB255(foreground(hash[:]))
// Foreground
enabledVertices := make([]bool, 25)
for i := range 15 {
byte := hash[i/2]
var nibble uint8 // 4 bits are called a nibble
if i % 2 == 0 {
nibble = (byte & 0xf0) >> 4 // left side
} else {
nibble = byte & 0x0f // right side
}
painted := nibble % 2 == 0
rowIdx := i % 5
colIdx := 2 - i / 5
mirrColIdx := 2 + i / 5
enabledVertices[rowIdx * 5 + colIdx] = painted
enabledVertices[rowIdx * 5 + mirrColIdx] = painted
}
for row, pix := range slices.Collect(slices.Chunk(enabledVertices, 5)) {
for col, painted := range pix {
if painted {
x := col * pw
y := row * ph
dc.DrawRectangle(float64(x), float64(y), float64(pw), float64(ph))
dc.Fill()
}
}
}
}
func hue_to_rgb(a float32, b float32, hue float32) float32 {
var h float32
if hue < 0.0 {
h = hue + 1.0
} else if hue > 1.0 {
h = hue - 1.0
} else {
h = hue
}
if h < 1.0 / 6.0 {
return a + (b - a) * 6.0 * h
}
if h < 1.0 / 2.0 {
return b
}
if h < 2.0 / 3.0 {
return a + (b - a) * (2.0 / 3.0 - h) * 6.0
}
return a
}
func foreground(source []uint8) (int, int, int) {
h1 := (uint16(source[12]) & 0x0f) << 8;
h2 := uint16(source[13])
h := uint32(h1 | h2)
s := uint32(source[14])
l := uint32(source[15])
hue := float32(h * 360) / float32(4095)
sat := float32(s * 20) / float32(255)
lum := float32(l * 20) / float32(255)
sat = 65.0 - sat
lum = 75.0 - lum
hue = hue / 360.0
sat = sat / 100.0
lum = lum / 100.0
var b float32
if lum <= 0.5 {
b = lum * (sat + 1.0)
} else {
b = lum + sat - lum * sat
}
a := lum * 2.0 - b
r := hue_to_rgb(a, b, hue + 1.0 / 3.0)
g := hue_to_rgb(a, b, hue)
b = hue_to_rgb(a, b, hue - 1.0 / 3.0)
return int(math.Round(float64(r * 255))), int(math.Round(float64(g * 255))), int(math.Round(float64(b * 255)))
}