chore: cleanup
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119
github.go
Normal file
119
github.go
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@@ -0,0 +1,119 @@
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package main
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import (
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"crypto/md5"
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"math"
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"slices"
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"github.com/fogleman/gg"
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)
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// Translated to Go from: https://github.com/dgraham/identicon
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func GitHub(dc *gg.Context, userId string) {
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hash := md5.Sum([]byte(userId))
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w := 800
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h := 800
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cols := 5
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rows := 5
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pw := w / cols
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ph := h / rows
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// Background
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dc.SetRGB255(240, 240, 240)
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dc.DrawRectangle(0, 0, float64(w), float64(h))
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dc.Fill()
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dc.SetRGB255(foreground(hash[:]))
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// Foreground
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enabledVertices := make([]bool, 25)
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for i := range 15 {
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byte := hash[i/2]
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var nibble uint8 // 4 bits are called a nibble
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if i % 2 == 0 {
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nibble = (byte & 0xf0) >> 4 // left side
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} else {
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nibble = byte & 0x0f // right side
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}
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painted := nibble % 2 == 0
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rowIdx := i % 5
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colIdx := 2 - i / 5
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mirrColIdx := 2 + i / 5
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enabledVertices[rowIdx * 5 + colIdx] = painted
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enabledVertices[rowIdx * 5 + mirrColIdx] = painted
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}
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for row, pix := range slices.Collect(slices.Chunk(enabledVertices, 5)) {
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for col, painted := range pix {
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if painted {
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x := col * pw
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y := row * ph
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dc.DrawRectangle(float64(x), float64(y), float64(pw), float64(ph))
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dc.Fill()
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}
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}
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}
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}
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func hue_to_rgb(a float32, b float32, hue float32) float32 {
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var h float32
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if hue < 0.0 {
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h = hue + 1.0
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} else if hue > 1.0 {
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h = hue - 1.0
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} else {
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h = hue
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}
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if h < 1.0 / 6.0 {
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return a + (b - a) * 6.0 * h
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}
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if h < 1.0 / 2.0 {
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return b
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}
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if h < 2.0 / 3.0 {
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return a + (b - a) * (2.0 / 3.0 - h) * 6.0
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}
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return a
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}
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func foreground(source []uint8) (int, int, int) {
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h1 := (uint16(source[12]) & 0x0f) << 8;
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h2 := uint16(source[13])
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h := uint32(h1 | h2)
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s := uint32(source[14])
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l := uint32(source[15])
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hue := float32(h * 360) / float32(4095)
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sat := float32(s * 20) / float32(255)
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lum := float32(l * 20) / float32(255)
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sat = 65.0 - sat
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lum = 75.0 - lum
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hue = hue / 360.0
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sat = sat / 100.0
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lum = lum / 100.0
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var b float32
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if lum <= 0.5 {
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b = lum * (sat + 1.0)
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} else {
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b = lum + sat - lum * sat
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}
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a := lum * 2.0 - b
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r := hue_to_rgb(a, b, hue + 1.0 / 3.0)
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g := hue_to_rgb(a, b, hue)
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b = hue_to_rgb(a, b, hue - 1.0 / 3.0)
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return int(math.Round(float64(r * 255))), int(math.Round(float64(g * 255))), int(math.Round(float64(b * 255)))
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}
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